About me
Fernanda Nauata, Senior Product Designer & Experience Strategist
10+ years across AAA games and SaaS, blending research rigor, systems thinking, technical fluency, and strategic design leadership.

I'm Fernanda, a Senior UX Designer and Design Strategist with strong Creative Technologist capabilities, operating at the intersection of research, product strategy, visual systems, and implementation. I lead with strategy before visuals, without compromising craft, and I own problems end-to-end from ambiguity to shipped outcomes.
What I bring
Strategy & Research
Evidence-based frameworks that inform IA and resolve stakeholder disagreements.
Skill and tools
A focused snapshot of how I work across research, strategy, design craft, and implementation.
UX Design and Product Strategy
User research
Journey mapping and personas
Information architecture and navigation
Interaction and responsive design
Accessibility (WCAG)
Usability testing and iteration
Implementation, Prototyping, and System Thinking
Design systems and components
Interactive prototyping with logic and APIs
Website design and implementation
Front end (HTML, CSS, JavaScript)
Template driven localization
Cross functional workflow design
Tools I use regularly
Figma
ProtoPie
Framer
Photoshop
Illustrator
After Effects
HTML
CSS
Javascript
GitHub
Miro
Hotjar
Loom
Notion
Jira

Zapier
Wordpress
More about me

I’m a Senior UX Designer working at the intersection of research, strategy, and implementation. My background spans AAA games and SaaS, combining high craft, scale, and collaboration with systems thinking and iteration.
I lead with strategy, translate complex systems into clear, human-centered experiences, and demonstrate leadership through action.
Currently open to Senior UX and Product Design roles where I can shape product direction, build research practice, and elevate team capabilities.
My design process
Live service expertise
I’ve worked in fast-evolving environments and stay involved to validate, refine, and evolve experiences over time.
Experience
Experience Designer
Electronic Arts
Jan 2023
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Aug 2024
Designed in-game and web-based experiences for the NHL franchise, supporting player-facing features, live service content, and event-driven experiences.
Collaborated closely with producers, designers, engineers, and live operations teams to ship features within tight production cycles.
Balanced usability, brand expression, and technical constraints within a AAA game environment.
Strengthened expertise in systems thinking, live service UX, and player-centered design at scale.
Associate Experience Designer
Electronic Arts
Oct 2020
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Jan 2023
Designed player-centric web experiences across EA.com and EA Sports properties, supporting multiple franchises and global audiences.
Built scalable layouts, templates, and components within established design systems to ensure consistency and efficiency.
Partnered with marketing, brand, and product teams to translate campaign goals into clear, usable digital experiences.
Contributed to accessibility and inclusive design improvements across high-traffic web platforms.
Balanced brand storytelling, usability, performance, and scalability across complex, multi-region sites.
Graphic / UI Designer
The Coalition, Microsoft
Mar 2017
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Jul 2020
Contributed to AAA game development on the Gears of War franchise, supporting both in-game and marketing experiences.
Designed UI assets, visual systems, and promotional materials within a large, cross-disciplinary studio.
Operated in a high-craft, high-bar production environment with tight timelines and complex pipelines.
Collaborated with art, UX, production, and engineering teams to ship polished, player-facing content.
Strengthened foundational skills in visual hierarchy, consistency, and large-scale collaboration.










