Visual design & 3D exploration
An ongoing, self-directed lab in 3D modeling, lighting, and illustration, built to keep my visual fundamentals sharp outside client briefs. Tools: Maya and Arnold for modeling and rendering, Illustrator for vector linework, Photoshop for compositing.
3D modeling & rendering
Form, proportion, and lighting studies, modeled and rendered in Maya with Arnold.
Icon & visual asset studies
Silhouette clarity and consistency drills, aimed at readability at small sizes.
Weapon icon & illustration studies
Translating complex 3D weapon models into clean, high-contrast 2D vector icons.
Digital painting study
Mood, expression, and visual storytelling, worked out in Photoshop.
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NHL Live Ops
Rebuilt a Photoshop-based content pipeline into a Figma system for daily/biweekly live-service drops, cutting turnaround and errors.
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Gears of War Esports
Graphic and motion design for in-game events, challenges, and cosmetic drops.
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Super Animal World expansion
Led UX and visual design for the marketing site rebuild in Framer, unifying a fragmented component system.
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