Gears of War Esports — Player Identity & Event Visuals

This design case is from my experience at

The Coalition

Role

Industry

Technology

Active team

UI team, Weapons team, Producers, Tournament/Esports stakeholders (plus specialists for audio, modeling, rendering)

UI team, Weapons team, Producers, Tournament/Esports stakeholders (plus specialists for audio, modeling, rendering)

Date

Gears of War Pro Circuit era (multi-season support)

Outcome

Designing for pride, intensity, and competitive clarity.

Gears of War Esports demanded visuals that could perform in two worlds at once: inside the game UI (where clarity matters) and across esports moments (where emotion and spectacle matter). My job was to create player-centric assets—banners, emblems, weapon skin concepts, and event visuals that felt unmistakably Gears: gritty, industrial, and bold, while still reading cleanly in competitive contexts. This work mattered because esports identity is part of why players show up, compete, and feel represented.

My role

I served as the sole Motion and Graphic Designer for the Gears Esports team, owning visual execution across in-game player identity assets, weapon skin concepts, and event branding. I partnered closely with the weapons team to bring designs to life in-engine and delivered motion graphics for tournaments, campaigns, and community moments, ensuring all work aligned with the franchise’s gritty visual language while remaining functional within existing UI systems.

Collaboration

Working at The Coalition required close cross-disciplinary collaboration to ensure designs held up in real production pipelines. I partnered with the weapons team to translate skin concepts into Unreal Engine within technical constraints, designed player identity assets within existing UI frameworks, and aligned with esports stakeholders to ensure visuals performed across broadcast, social, and live event contexts through fast, iterative feedback loops.

Tools & methods

Tools: Adobe Photoshop, Adobe Illustrator, Figma (plus engine pipeline via handoff to teams working in Unreal Engine) Methods: Visual benchmarking, style alignment to franchise art direction, rapid iteration, production handoff, implementation reviews, community signal listening

The challenge

The core challenge was to create esports visuals that felt authentically Gears—gritty, industrial, and bold—while remaining player-first, readable in competitive contexts, and compatible with real production pipelines. This work wasn’t about isolated visuals or surface-level polish, but about designing assets that players could identify with, that stayed consistent with the franchise, and that could reliably ship across in-game UI, broadcast, and live events.

The process

Research & ideation

While the work didn’t involve formal UX research, decisions were grounded in evidence through community listening, system constraints, and constant cross-team validation. I closely monitored player sentiment around identity, cosmetics, and competitive pride, studied the franchise’s established visual language and UI ecosystem, and aligned continuously with UI and weapons teams to ensure feasibility. These inputs were distilled into practical design principles—high-contrast readability, strong silhouettes, restrained texture, bold typography, and consistency with Gears’ red-and-black palette—that guided all assets.

Exploration & conceptualization

Exploration was fast and iterative, spanning weapon skin concepts, emblem and banner systems, and motion assets for events and broadcasts. I explored multiple directions that balanced industrial grit with freshness, tested iconography and identity elements for clarity at small sizes, and designed systems that allowed customization without fragmenting the brand. Assets were built with flexibility in mind, ensuring they performed across broadcast, social, and in-game contexts.

Iteration & refinement

Iteration was driven by real players' feedback. Concepts were refined as they moved through weapon texturing pipelines, emblem and banner designs were adjusted to improve hierarchy and legibility within existing UI frames, and color, texture, and contrast were carefully tuned to maintain the Gears tone without introducing visual noise. Ongoing stakeholder feedback ensured cohesion across events, campaigns, and live moments.

Delivery & implementation

Final delivery focused on smooth implementation. I handed off production-ready assets and concept packages, partnered closely with the weapons team as designs were translated into Unreal Engine, and supported launches through established esports and live-ops pipelines. The result was a cohesive, scalable system that supported player identity, broadcast moments, and event branding across tournaments and campaigns.

Visual work & highlights

In-game player identity

The work included player banners, with examples shown in context, and emblem designs presented both as final artwork and in-UI usage.

Weapon skins

Weapon skin work is shown from initial concept art through final in-engine captures, with close-ups highlighting texture and material detail.

Motion & event branding

Motion graphics are represented through key frames and reels, alongside LAN event assets and social campaign visuals created to support live moments.

Special collaboration

A special collaboration for the Gears + Halo NOLA joint event included hero visuals and system elements designed to unify both brands.

Reflection & impact

This work spanned my tenure at The Coalition and required delivering high-visibility esports visuals at speed while maintaining consistency across in-game assets, live events, and community-facing moments. As the sole designer at the Esports team, I had to make confident decisions under pressure, balancing creative ambition with the realities of production, live timelines, and a passionate player community. The primary challenge was designing across multiple systems simultaneously—respecting existing UI frameworks, ensuring concepts could survive the weapons pipeline, and still delivering visuals that felt intentional and powerful. To manage this, I prioritized what mattered most: readability in competitive contexts, strong player identity, brand authenticity, and execution quality that could scale without breaking under live production constraints. This experience reinforced that design leadership often happens without formal authority. By defining clear visual rules, staying closely aligned with implementation partners, and treating feedback as part of the process, I helped maintain a cohesive identity across a complex ecosystem. Most importantly, I kept players at the center—designing assets meant to be owned with pride, not just used. That focus on system thinking, trade-offs, and community-driven design continues to shape how I approach work today.

Create a free website with Framer, the website builder loved by startups, designers and agencies.